var api_key = '59e966462559f08bca47701e5b8540d1';
var is_initialized = false;
var target_page = 'index.php';
/*
* Ensure Facebook app is initialized and call callback afterward
*
*/
function ensure_init(callback) {
if(!window.api_key) {
window.alert("api_key is not set");
}
if(window.is_initialized) {
callback();
} else {
FB_RequireFeatures(["XFBML", "CanvasUtil"], function() {
FB.FBDebug.logLevel = 4;
FB.FBDebug.isEnabled = true;
// xd_receiver.php is a relative path here, because The Run Around
// could be installed in a subdirectory
// you should prefer an absolute URL (like "/xd_receiver.php") for more accuracy
FB.Facebook.init(window.api_key, "xd_receiver.htm");
window.is_initialized = true;
callback();
});
}
}
/*
* The facebook_onload statement is printed out in the PHP. If the user's logged in
* status has changed since the last page load, then refresh the page to pick up
* the change.
*
* This helps enforce the concept of "single sign on", so that if a user is signed into
* Facebook when they visit your site, they will be automatically logged in -
* without any need to click the login button.
*
* @param already_logged_into_facebook reports whether the server thinks the user
* is logged in, based on their cookies
*
*/
function facebook_onload(already_logged_into_facebook) {
// user state is either: has a session, or does not.
// if the state has changed, detect that and reload.
ensure_init(function() {
FB.Facebook.get_sessionState().waitUntilReady(function(session) {
var is_now_logged_into_facebook = session ? true : false;
//if the new state is the same as the old (i.e., nothing changed)
// then do nothing
if (is_now_logged_into_facebook == already_logged_into_facebook) {
return;
}
// otherwise, refresh to pick up the state change
refresh_page();
});
});
}
/*
* "Session Ready" handler. This is called when the facebook
* session becomes ready after the user clicks the "Facebook login" button.
* In a more complex app, this could be used to do some in-page
* replacements and avoid a full page refresh. For now, just
* notify the server the user is logged in, and redirect to home.
*
* @param link_to_current_user if the facebook session should be
* linked to a currently logged in user, or used
* to create a new account anyway
*/
function facebook_button_onclick() {
ensure_init(function() {
FB.Facebook.get_sessionState().waitUntilReady(function() {
var user = FB.Facebook.apiClient.get_session() ?
FB.Facebook.apiClient.get_session().uid :
null;
// probably should give some indication of failure to the user
if (!user) {
return;
}
// The Facebook Session has been set in the cookies,
// which will be picked up by the server on the next page load
// so refresh the page, and let all the account linking be
// handled on the server side
// This could be done a myriad of ways; for a page with more content,
// you could do an ajax call for the account linking, and then
// just replace content inline without a full page refresh.
refresh_page();
});
});
}
/*
* Do a page refresh after login state changes.
* This is the easiest but not the only way to pick up changes.
* If you have a small amount of Facebook-specific content on a large page,
* then you could change it in Javascript without refresh.
*/
function refresh_page() {
window.location = 'index.php';
}
/*
* Prompts the user to grant a permission to the application.
*/
function facebook_prompt_permission(permission) {
ensure_init(function() {
FB.Connect.showPermissionDialog(permission);
});
}
/*
* Show the feed form. This would be typically called in response to the
* onclick handler of a "Publish" button, or in the onload event after
* the user submits a form with info that should be published.
*
*/
function facebook_publish_feed_story(form_bundle_id, template_data) {
// Load the feed form
ensure_init(function() {
FB.Connect.showFeedDialog(form_bundle_id, template_data);
//FB.Connect.showFeedDialog(form_bundle_id, template_data, null, null, FB.FeedStorySize.shortStory, FB.RequireConnect.promptConnect);
// hide the "Loading feed story ..." div
//dk commenting out this line
//ge('feed_loading').style.visibility = "hidden";
});
}
/*
* If a user is not connected, then the checkbox that says "Publish To Facebook"
* is hidden in the "add run" form.
*
* This function detects whether the user is logged into facebook but just
* not connected, and shows the checkbox if that's true.
*/
function facebook_show_feed_checkbox() {
ensure_init(function() {
FB.Connect.get_status().waitUntilReady(function(status) {
if (status != FB.ConnectState.userNotLoggedIn) {
// If the user is currently logged into Facebook, but has not
// authorized the app, then go ahead and show them the feed dialog + upsell
checkbox = ge('publish_fb_checkbox');
if (checkbox) {
checkbox.style.visibility = "visible";
}
}
});
});
}
function popupRequestForm(locale){
FB.IFrameUtil.CanvasUtilServer.run(true);
var fb_div=document.createElement("div");
fb_div.setAttribute("iframeHeight","560px");
fb_div.setAttribute("iframeWidth","630px");
if(locale == 'India'){
fb_div.setAttribute("fbml","

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